Note: Normal mapped materials only work with point lights in CopperCube, directional lights are ignored.Ĭreates a camera, from which the scene will be drawn once you publish the scene. The light can be used for the lightmapper or to dynamically light your 3d scene. The 3D position of the light is not used for light calculation, only the direction of the rays. This is useful to simulate a light source from a very far position, like for example the sun. Additionally, for the lighmapper, you can selectĬreates a directional light. Lights do have a radius in which they affect items around them and a color. Details about this can be found one the Character Animation page.Ĭreates a light positioned in the 3d space. If you want toĬreate complex 3d scenes, this is the recommended way to import your files into CopperCube. ![]() ![]() Imports a static 3d mesh from a file, like a. When clicking 'OK', a very simple 3d room is created for you.Ĭreates a terrain scene node, for editing terrains with trees, grasses and more. When you click this icon, a dialog opens where youĬan paint floors and walls. Starts up the room creator to generate a simple 3d room with walls. If you want toĬreate more complex scenes, it is recommended to model them in an external 3d editor and import them as mesh. To block or receive the light when using the lightmapping feature of CopperCube, or simply decorate your scene. Use them to place them anywhere in your scene. Short descriptions of all types available: IconĬreates various 3d Primitives: Cube, Sphere, Cylinder, Cone and Plane.
0 Comments
Leave a Reply. |