The game also uses three simple but effective states for each plane, Neutral, Advantaged, Disadvantaged Advantaged planes go first, then Neutral, followed by Disadvantaged. With an emphasis on recreating the dogfights of the sky, nicely detailed within the Blood Red Skies rules are aspects such as ‘tailing’ and the ‘wingman effect’. It is therefore unsurprising that Andy should have created a World War II aeroplane wargame, Blood Red Skies. In my recent communications with John Stallard, the Warlord Games CEO described Andy Chambers as a World War II aircraft aficionado. ![]() The Overfiend! A Talk With Andy Chambers… Part 4. These days Andy is working as creative director for Reforged Studios and as a creative consultant for various digital titles, while also designing worlds and writing fiction for a variety of other publishers including Black Library, Fantasy Flight Games, Hawk Wargames, Warlord Games, Dust Studios, Playmotion and Sega Interactive. Andy then moved onto Activision Blizzard and their strategy game Starcraft 2. He also worked on the Games Workshop games Warhammer Fantasy Battles, Necromunda, Space Marine, Titan Legions, Epic 40,000, Gorkamorka and Battlefleet Gothic. Working for the Nottingham based games and miniatures company he was lead games designer for three editions of Warhammer 40,000 (2nd, 3rd and 4th editions). With a career that spans three decades, many will know Andy best for his time at Games Workshop, where he worked from 1990 – 2004. ![]() ![]() Kindly offering me his time, Andy was only too happy to answer my questions and provide me with an insight into the mind of the self-confessed Overfiend! As a modelling and wargames enthusiast for many years, I was delighted when veteran writer and games designer Andy Chambers agreed to my writing a blog feature on him.
0 Comments
Leave a Reply. |